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"Anytime, anywhere, anyplace that is smart working."

Online learning

Online learning is an important part of The New Learning. Online learning contains the classic e-learning like many know it, but also mobile and social learning. Digital learning is always tailor-made (look, feel, content) on the company, product or even on the individual. If desired we offer digital learning in a blended form by taking along extra assignments to the work floor. The forms of digital learning are all intuitive and a tool in behavioural change. We build a digital learning trajectory based on formal and informal learning methods, for example by means of brief lessons (micro learning or bites of learning) one can develop knowledge, keep personal development plans, make exercises/quizzes, look at YouTube videos (or similar video channels), mutual learning by discuss/chat about the subjects to learn. Next to that we deploy learning apps or learning games for smartphones or tablets, build in HTML5 or native (specific, depending on the operating system). We offer:

Classic e-learning

We offer a wide range of already developed e-learning which can be offered to employees as separate modules or as a package of multiple e-learnings. This varies from The New Working, Leadership, client-orientation to Excel and several language courses. Next to that we provided customised e-learning. Characteristic fora n e-learning from Moovs is the high grade of interaction, at which trainees learn to apply knowledge through exercises. Many e-learnings are focused on sending information, where there is much attention for one learning style and the learning effectiveness is limited. Trait of the e-learning is learning via the feedback. Through the feedback one gets after an exercise, one learns what is good/wrong or effective/non-effective.

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Learning environment

Moovs offers a learning environment in which the e-learning turns. Next to that the environment offers the possibility to generate standard reports with data like starting date, score per activity, date of completion etc. From an interaction-report we can also see the visits to each page with the ‘interaction’ (action of the participant; answer the question or click to go further) and the duration of time. The classic e-learning, but also other lessons, have an interruption-possibility, so that one can continue where one broke off.

Content can be made directly in the platform but it is also possible to make your (existing) SCORM 1.2 content visible via het platform and to deploy this extra in the trainings. The platform also supports various ‘open’ content forms like YouTube, Vimeo and SlideShare. Next to the classic e-learning we therefore offer the possibility to take extra ‘modules or lessons. In the learning environment we can place short films with assignments.

Social learning

Employees learn strongly from colleagues. In the learning environment exists the possibility to chat with each other or use a forum. The participants can react to content, start a discussion, place comments and add ‘likes’. By allowing participants to cooperate together, they get the possibility to learn from and with each other. A community of professionals is formed around the content of your course. One can share best practices, ask each other questions, share knowledge etc. One can choose to organise this part per training group, function group or simply organisation-wide.

Moovs also offers a social network like you are used in your daily life, but in this case meant for your organisation. Safe, efficient and complete. Directly in contact with all your colleagues, always informed of work-related information and all on one place. The new way of communicating. Develop information and knowledge in an efficient manner and share in various contexts within the total organisation or parts thereof, like the branch, the department, the unit or other compositions

Learning apps

The apps we develop for tablet or smartphone have varying learning functions. A learning trajectory app supports the complete learning trajectory and is build out of separate modules, which together form a learning-path per training/education and are aimed at individual use. The content and look & feel are always custom made. Content may consist of text, images, video, assignments, and questions. We make frequent use of augmented reality: for starting assignments/information-elements. Information/assignment will be started by images which the user will receive, for instance via a physical card, QR-code or via a poster.

A special app is the onboarding app. Aimed at knowledge development of (new) employees concerning organisation, history, strategy, values and other desired information. The app can be used individually, but can also be deployed in group sessions. It can be played individually or in small groups. By playing in (various) teams, the participants learn to know each other better. If multiple team play against each other, the game provides an extra competition dimension.

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Games

Fun & Learning go well together (transfer information and learn while having fun). People intrinsic want to be the ‘mastery’ and get rewarded. In different levels, the player learns more and more. There is a possibility to play the Game again and improve your score. Use can be made of prices which one can win. Each game is characterised by a clear goal, (informal) feedback system and reward (epic win). In our games we use principles of brain-learning. One of the principles is about repeating of actions, learning new behaviour or knowledge. In a game this is translated in concepts where the improvement of the personal performance plays a central role. Participants are challenged to improve their score over and over again. The brain connections are strengthened (repeat by week / weekend price). Developed in HTML5, it can be played though all modern browsers and devices (computer, laptop, tablet, smartphone).

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Serious games

Simulation of real situations and deployable for development of knowledge, skills and behaviour. Realistic 3D-scenarios as well as audio-visual techniques are used. A serious game is serious, fun, challenging, motivating. Learning by experience, discovery and making mistakes, feedback.

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Learning via the webcam

This web based learning solution consists of assignments via video-fragments. People learn by recording their own reaction via the webcam, by judging themselves, feedback from a coach (for example an executive, coach/trainer) and feedback by colleagues.

 

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Online Academy

As plug in on an own community platform or as stand-alone an own online academy. Advantage is 1 community for communication and learning. Statements of new content takes place in the community, target group specific content can be offered and one can share learnings (social learning).